Tony Palmer
Reviewing our Main Line, the Sicilian Sveshnikov begins with 1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 e5 6. Ndb5 (6. Nb3?! Bb4 scores very well for Black – over 60% wins) d6 where Black accepts two long-term positional drawbacks: a backward Pd6 and the hole at d5. After 7. Bg5 Black continues 7 … a6 8. Na3 b5 gaining Queenside space plus the crude fork threat 9 … b4 winning a piece. So White plays 9. Nd5 Be7 (9 … Qa5+ 10. Bd2 Qd8 11. Bg5 Qa5+ is a handy draw line, although White can go for more with 11. Bd3) 10. Bxf6 (White keeps the centralized Nd5 around) Bxf6 (10 … gxf6 is an important sideline for Black, intending … f5 to liquidate the doubled Pawn) 11. c3 (11. Nxf6+!? Qxf6 also scores very well for Black – over 75% wins) 0-0 12. Nc2 Bg5 reaching a well known stock position. Note Black's last two moves are interchangeable.

The chessgames.com database has 531 games with this Main Line continuation, where White has two main tries for an advantage:
1) 13. a4 (78%) is by far the most popular choice and was covered last time.
2) 13. h4 (6%) hits the Bg5 and gains space on the Kingside, with the obvious trap 13 … Bxh4?! 14. Qh5 and the Bishop is pinned against the mate threat on h7; 14 … g5 15. g3 wins a piece and White is better.
3) All other options (13. Be2 9%, 13. g3 3%, 13. Nce3 3%) score better for Black, indicating the Sveshnikov set-up contains real bite.
After 13. h4, Black typically retreats 13 … Bh6 to keep the Bishop on the c1-h6 diagonal and potentially trade off a Ne3. White often follows up with 14. g4 intending 15. g5 trapping the Bishop; here Black can either create an escape square with 14 … g6, or else occupy the new hole at f4 with 14 … Bf4. Two Fritz lines lead to equality: 15. Qf3 Be6 16. Nxf4 Qf6 (an in-between move to avoid losing a Pawn) 17. g5 Qxf4 18. Qxf4 exf4, or 15. g5 Be6 16. Nxf4 exf4 17. Qf3 Qa5 18. Qxf4 b4 where Black gambits a Pawn for the initiative. Another idea is 14. g3 planning to fianchetto the Bishop while retaining the option for a later g3-g4 advance. These five reference games all feature 13. h4:
Iordachescu-Chuchelov (Istanbul, 2003): 1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 e5 6. Ndb5 d6 7. Bg5 a6 8. Na3 b5 9. Nd5 Be7 10. Bxf6 Bxf6 11. c3 0-0 12. Nc2 Bg5 13. h4 Bh6 14. g4 Bf4 (Again Black occupies the hole at f4) 15. Qf3 Rb8 16. a3 a5 17. g5 Be6 18. Bd3 Qd7 19. Rg1 (If 19. Nxf4 Black has 19 … Bg4 20. Qg2 exf4 with a slight edge) Rfe8 20. Nce3 Ne7 21. h5 b4 22. axb4 (Fritz 7 prefers 22. cxb4 axb4 23. a4) axb4 23. c4 Nc6 24. h6 Ra8 25. Rb1 (25. Rxa8 Rxa8 26. hxg7 Ra1+ 27. Nd1 +- per Fritz) Nd4 26. Qh1 Bxe3 (26 … Qd8 improves) 27. fxe3 Bxd5 28. cxd5 Nb3 29. hxg7 Kxg7?! (29 … Nc5 works better; 30. Bc4 Ra7) 30. Qh6+ Kh8 31. Rh1 f6 32. Bb5! Qe7 (32 … Qxb5? 33. Qxh7#) 33. Qxf6+ (33. Bxe8 is even better – maybe an incorrect gamescore) Kg8 1-0.
Volokitin-Jelen (Ljubljana, 2002): 1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 e5 6. Ndb5 d6 7. Bg5 a6 8. Na3 b5 9. Nd5 Be7 10. Bxf6 Bxf6 11. c3 0-0 12. Nc2 Bg5 13. h4 Bh6 14. g4 Bf4 15. Qf3 Be6 16. Bd3 (Last book move) Re8 17. g5 Bxd5 18. exd5 e4!? (An interesting Discovered Check tactic, although Black ultimately loses the far advanced Pawn) 19. Qxf4 exd3+ 20. Ne3 Ne5 (White must beware Knight fork ideas) 21. 0-0-0!? (Castling Queenside is distinctly uncommon against the Sveshnikov) a5 22. Qd4 b4 23. f4 d2+ 24. Qxd2 (24. Rxd2? Nf3) bxc3 25. bxc3 (25. Qxc3? Rc8) Nd7 (25 … Ng6 might improve) 26. Qd4 Qb6 27. Nf5 Qxd4 (The mate threat on g7 induces a Queen trade, yet White is up a Pawn) 28. Rxd4 Ra6 29. Rc4 g6 30. Nh6+ Kf8 31. Rc7 Rd8 32. Kc2 Rb6 33. h5 Rb5 34. hxg6 hxg6 35. Ng4 Kg7 36. Re1 Kf8 37. Ra7 Re8 38. Rh1 Re2+ 39. Kd3 1-0. (39 … Re8 40. Rh8+ Ke7 41. Rxd7+! Kxd7 42. Nf6+ wins a piece)
Luther-Lampe (Gladenbach, 1997): 1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 e5 6. Ndb5 d6 7. Bg5 a6 8. Na3 b5 9. Nd5 Be7 10. Bxf6 Bxf6 11. c3 Bg5 12. Nc2 0-0 13. h4 Bh6 14. g3 Ne7 15. Ncb4 Be6 16. Qd3 Nc8 (Fritz 7 gives 16 … Nxd5 17. Nxd5 Rc8 18. a4 =) 17. Rd1 Qd7 18. Bg2 Kh8 19. a3 Ra7 20. Bf3 a5 21. Nc2 Rb7 22. Nce3 Rd8 (Consider 22 … Bxe3 23. Nxe3 Rd8) 23. Nf5 Bxd5 24. Qxd5 (White wants the d5 hole left open) Ne7 25. Qxf7 Nxf5 26. Qxf5 Qe7 27. Bg4 b4 28. Qe6 bxc3 29. bxc3 Qxe6 30. Bxe6 Rb2 31. g4 g6 32. Rh3 (32. g5 first; 32 … Bf8 33. Rh3) Rf8 33. f3 Bf4 34. g5 Rfb8 35. h5 gxh5 36. Rxh5 Rg2 37. Kf1 Rbb2 38. Rxd6 Rbf2+ 39. Ke1 Bd2+ (Black doesn't have time for the tempting 39 … Rb2 due to 40. Rd8+ Kg7 41. Rg8#) 40. Kd1 Rf1+ 41. Kc2 Bxg5+ 42. Kb3 h6 43. Bg4 Rb1+ 44. Kc4 Rb7 45. Kd5 Rd2+ 46. Kc6 Rb3 47. c4 Rc2 48. c5 Rxa3 49. Rd5 Rac3 50. Rxe5 Kg7 51. Rd5 Rc1 52. f4 Bxf4 53. Rhf5 Be3 54. Bh5 Bxc5 55. Rf7+ Kg8 56. Rd8+ Bf8+ 57. Kb7 1-0.
Korneev-Vega Gutierrez (Malaga, 2001): 1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 e5 6. Ndb5 d6 7. Bg5 a6 8. Na3 b5 9. Nd5 Be7 10. Bxf6 Bxf6 11. c3 0-0 12. Nc2 Bg5 13. h4 Bh6 14. g3 (White avoids 14. g4 with the resulting hole at f4) Be6 15. Bh3 Bxd5 16. Qxd5 Ne7 17. Qd3 d5 18. Rd1 dxe4 19. Qxe4 Qc7 20. Rd7 Qc6 (Black forces a Queen trade into a level endgame) 21. Qxc6 Nxc6 22. Bg2 e4 23. 0-0 (23. Bxe4? Rae8 24. f3 f5 wins a piece) f5 24. f4 g6 25. Rfd1 Rfd8 26. Bf1 Bf8 27. b4 Rdc8 (27 … Rxd7 28. Rxd7 Ra7 is better) 28. Ne3 (An ideal blockading square for the Knight) Rd8 29. a3 Bg7 30. R7d6 Rxd6 31. Rxd6 Rc8 32. Nd5 Kf8 33. c4 bxc4 34. Bxc4 (White's pieces are very nicely centralized) a5 35. b5 Nd4 36. b6!? (White sacrifices a piece for the passed Pawn, yet Black has a way out) Rxc4 37. b7 Rc1+?! (37 … Nf3+ 38. Kg2 Rc2+ 39. Kf1 Rc1+ 40. Kg2 Rg1+ 41. Kf2 Bd4+ 42. Ne3 Rb1 gets behind the passed Pawn) 38. Kg2 Rc2+ 39. Kh3 1-0.
Palmer-Yao (FICS, 2006): 1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 e5 6. Ndb5 d6 7. Bg5 a6 8. Na3 b5 9. Nd5 Be7 10. Bxf6 Bxf6 11. c3 0-0 12. Nc2 Bg5 13. h4 Bh6 14. g3 Ne7 15. Nxe7+ (15. Ncb4 is better, reinforcing the Nd5) Qxe7 16. Bg2 Bb7 17. 0-0 (One advantage of 14. g3 over 14. g4: White's Kingside is safer) g6 18. Qd3 Rac8 19. Rad1 Rfd8 20. Nb4 Bf8 21. Nd5 Bxd5 22. Qxd5 Rc5 23. Qd3 Qc7 24. Kh2 h5!? (Weakening Black's Kingside) 25. f4 exf4 26. gxf4 Be7 27. Qg3 Kh7 (27 … Bf6 is possible) 28. f5 Bf6?? (Black wanted to pin the White Queen, but missed a tactic) 29. fxg6+ (Discovery) fxg6 (29 … Kg7 30. gxf7+) 30. Rxf6 1-0.
REFERENCES
1) Fritz 7
2) chessgames.com