Yuri Shulman (2480) - Alexander Goldin (2590)
D37 Queen's Gambit Declined
Notes by Tim McGrew



1.d4 d5 2.c4 e6 3.Nc3 Be7 4.Nf3 Nf6 5.Bf4 0-0 6.e3 c5 7.dxc5 Bxc5 8.Qc2 Nc6 9.a3 Qa5 10.0-0-0

This is a very aggressive decision by Shulman. By castling queenside, White signals that he is ready to launch a pawn storm on the kingside.

10...Be7 11.h4

11.Kb1

11...Rd8 12.g4

Right on cue, here come the pawns. Shulman is following the game Kasparov-Ehlvest, Novgorod 1995. 12.Nd2 was Topalov's choice against Kramnik at Corus/Wijk aan Zee, 2007. Kramnik drew without too much fuss.

12...Bd7

12...Nxg4

13.Kb1 Be8

This is the first completely new move of the game. Here Kasparov-Ehlvest deviated with 13...dxc4 14.Bxc4 Rac8 15.g5 Nh5 16.Bd6 g6 17.Be2 Bxd6 18.Rxd6 Ne7 and the game was eventually drawn on move 43.

14.g5 Ne4 15.Nxe4 dxe4 16.Nd2 Qb6 17.Ka1 Na5 18.Be2 Rxd2

This simplifying combination is made possible by the weakness at b3.

19.Rxd2 Nb3+ 20.Ka2 Nxd2 21.Qxd2 a5 22.Be5 Ba4 23.Bd4 Bb3+ 24.Kb1 Bc5 25.Qc3 Bxd4 26.exd4 a4 27.Bd1 Bxd1

27...Rd8 28.Bxb3 axb3 29.Rd1 e5 30.c5 (30.d5 Qxf2= Black has ...e3 coming up.) 30...Qc6 31.d5 Rxd5 32.Qxb3=

28.Rxd1 Rd8 29.Qb4 Qc6 30.h5 Rc8 31.d5 Qd7?! 32.Rd2 h6?

32...exd5 33.Rxd5 is worrisome, but at least Black has some counterplay after 33...Qh3 34.Qxa4 Qxh5 35.Qd7 Rf8 36.Qxb7 Qe2

33.gxh6!

Of course. Add an exposed King to Black's list of woes.

33...gxh6 34.Qc3

34.d6 is very tempting.

34...Kf8??

But this is the blunder that really gives away the game. Black had to try 34...exd5 35.Rxd5 Qe6 when it is not clear how White can make progress.

35.Qf6

I suspect both players were in time pressure, scrambling to make it to move 40. 35.Qh8+! looks like a clean kill, e.g. 35...Ke7 36.Qxh6+-

35...exd5 36.Qxh6+ Ke8 37.Rxd5 Qc6 38.Qxc6+

Here is more evidence of a time scramble: White deliberately cashes in his chips and heads for the Rook ending -- a very favorable ending, but still an ending that must be won. 38.Re5+! Kd8 39.Qg5+! f6 40.Rd5+ Ke7 (40...Kc7 41.Qf4+ Kb6 42.Rd6+- ) 41.Qg7+ Ke8 42.Rd4!+- and Black has no satisfactory way of stopping White's plan of h6-7-8=Q.

38...Rxc6 39.Re5+

Of course White wants to pick off the e-pawn with a gain of time.

39...Kf8 40.Rxe4

Black has emerged from what could have been a nightmare late middlegame into what is, in truth, a pretty bad endgame. White has two extra pawns, and in the long run those are going to carry the game. But Rook endings are notoriously drawish and full of subtleties, so it is not unreasonable for Goldin to play on, hoping to trick his younger and less experienced opponent.

40...Rc5 41.Rh4 Rf5 42.f4 Rc5 43.h6 Kg8 44.Rg4+ Kh8 45.Rg7 Rf5 46.Kc2 Rxf4

There is one pawn back.

47.Kc3 Rf2 48.Kb4 Rxb2+ 49.Kxa4 Rf2 50.Kb5 f5

50...Rf6 51.a4 Rf2 52.a5 Rb2+ 53.Kc5 f5 54.Rf7 Rb1 55.Rxf5+-

51.Kc5 Rb2 52.Rf7 b6+ 53.Kd4 Rd2+ 54.Kc3 Rf2

Black's f-pawn is the only thing that is keeping White's Rook on the f-file.

55.Rf6 Rf3+ 56.Kd4 Rxa3 57.Rxb6

A lot of pawns have come off in the last few moves, and Black is very grateful for every pawn that has disappeared. But with all of that progress, Black still has a problem: his King is far from the c-file, and he really needs his King over there to help stop the pawn.

57...Ra1 58.Rf6 Rd1+ 59.Ke5 Rc1 60.Rc6

60.Kd5 looks like a simpler alternative, leaving the Rook to take care of the f-pawn while the King helps the c-pawn forward. The game might continue 60...Rd1+ 61.Kc6 Rf1 62.Rf7 Kg8 63.h7+! A little tactical joke. 63...Kh8 64.c5 f4 65.Kd6 f3 66.c6 f2 67.Kc7!+- and Black is in Zugzwang and has to move his Rook, losing his f-pawn and the game.

60...Rf1

Now Black makes White work very hard for the full point.

61.Rc7 f4 62.c5 f3 63.Kf4 f2 64.Kf3 Rh1 65.Kxf2 Rxh6

Black's King is horribly cut off -- tied to the back rank and stuck on the long side of the pawn. And yet, if it were Black's turn to move here, he could draw with ...Kg8. That is how close Goldin's endgame technique came to drawing this game!

66.Ke3 Kg8 67.Kd4 Kf8 68.c6!

This is the only move that wins! The point becomes clear in a moment.

68...Ke8 69.Rc8+!

Once again, this is the only move that wins. White is taking advantage of a small wall.

69...Ke7

Black hopes to sneak in over the top of the wall.

70.Kc5!

And yet again, this is the only move that wins. White's King contributes to the wall, keeping Black's King at bay.

70...Rh1 71.Kb6

Now we have a standard position where Black's King is on the long side -- the wrong side! -- of the pawn. 71.Kb6 Now White's King can shelter in front of his pawn should Black check from behind with his Rook. 71...Kd6 Black tries to prevent White from finding shelter. 72.Rd8+! This is the only way to win, but it is not difficult to find. White uses the opposition "through" the pawn to drive away Black's King, creating a one-file cutoff. With the pawn this far advanced, that is sufficient for the win. 72...Ke7 Now there are many ways to win. One of them is 73.Rd7+ Ke8 74.Kc7 etc.

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