(1) Delmar,E - Lipschuetz,S [C45]
Match, 1888
[Bethel McGrew 2007]



1.e4 e5 2.Nf3 Nc6 3.d4
The Scotch Gambit, a vigorous opening that promises a lively game.

3...exd4 4.Nxd4 Nf6 5.Nxc6 bxc6 6.Bd3 d5!
Black challenges White in the center.

7.e5
White opts against taking the pawn, as this would leave Black in sole control of the center.

7...Ng4
Black's Knight advances aggressively, attacking the unprotected pawn on e5 and also hitting f2, which is a soft spot.

8.0-0
White sets a little trap.

8...Bc5!
Black politely declines the poisoned pawn and instead develops a piece, hitting the f2 point again. [8...Nxe5?? would fail to 9.Re1! when White wins the pinned Knight. If Black defends himself with 9...f6 White attacks the Knight again with 10.f4! ]

9.h3 Nxe5!
Wait a minute! Black can't take the pawn...or can he?

10.Re1 Qf6!
Oops. Suddenly White realizes that he can't play f4: he's in a pin too! And not only that, but Black is now threatening to take on f2 with check, wrecking White's kingside and launching a devastating attack.

11.Qe2
White defends the pawn and adds more pressure to the pinned Knight.

11...0-0!
Black lets the Knight go, trusting that his attack will overwhelm White before he ever gets to use the extra piece.

12.Qxe5 Qxf2+ 13.Kh1 Bxh3!
Another sac! Black is taking apart White's protective wall of pawns in front of his King, leaving him exposed to a deadly assault.

14.gxh3 Qf3+! 15.Kh2 Bd6
There goes the Queen!

16.Qxd6 Qf2+!
Black leaves the Queen for a moment and instead throws in a neat Zwischenzug. At this point White decided to call it a day. [16...Qf2+ 17.Kh1 Qxe1+ picks up the Rook too, all with checks so White never has time to move the Queen.] 0-1